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      <title>Hellchick&apos;s Blog</title>
      <link>http://www.hellchick.net/mtlog/</link>
      <description>YEEAAH BOYEEE!</description>
      <language>en</language>
      <copyright>Copyright 2009</copyright>
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            <item>
         <title>farm names are hard</title>
         <description><![CDATA[<p>When we made our first -- and so far only -- alpaca buy this past year we started with three, and that's still all we have right now. We don't have as much room as the folks we think of who are, well, "real" alpaca farmers. At most we could likely support up to five alpacas comfortably on our little pasture of about three-quarters of an acre; anything more than that and we're edging into possible dry-lot territory, something we're not interested in doing since we don't plan to be what we consider a "real" farm (i.e., one that breeds and sells them or at least has a number more substantial than three). From the start this was an enterprise we embarked on because it would give me a constant source of my own fiber to spin -- some of which is certainly selling (sometimes even just the unspun fiber, such as the couple of ounces of combed top from Silverton earlier this year) but none of which will ever likely fully pay for the boys' room and board, nevermind make us any actual <i>money.</i> And we also embarked on it for fun and for the experience of raising farm animals, both of which we've gotten back in spades.</p>]]></description>
         <link>http://www.hellchick.net/mtlog/2009/12/farm_names_are_hard.php</link>
         <guid>http://www.hellchick.net/mtlog/2009/12/farm_names_are_hard.php</guid>
         <category>alpacas</category>
         <pubDate>Wed, 02 Dec 2009 00:51:15 -0600</pubDate>
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            <item>
         <title>our alpacas: adventures in toenails</title>
         <description><![CDATA[<p>The time to trim our alpacas' toenails has been creeping up on us so we decided today was a good day to finally tackle that job. We'd done some practice trimming at <a href="http://www.fleecefields.com" parent="_blank">Jo's Fleece Fields</a> so we'd been able to ease our minds a bit about the process, but we were still nervous because we're still learning exactly how to handle our alpacas. But toenail trimming time is a good time for us to get more practice haltering the boys, trimming their nails, and generally trying to get a hold of them when they don't want to be gotten a hold of.</p>]]></description>
         <link>http://www.hellchick.net/mtlog/2009/10/our_alpacas_adventures_in_toen.php</link>
         <guid>http://www.hellchick.net/mtlog/2009/10/our_alpacas_adventures_in_toen.php</guid>
         <category>alpacas</category>
         <pubDate>Sun, 11 Oct 2009 21:38:15 -0600</pubDate>
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            <item>
         <title>our alpacas: UFC fight night!</title>
         <description><![CDATA[<p>I've said before that animal behavior has always been fascinating to me, and I got an eyeful of some new behavior a few days ago when we saw our first full-fledged, knock-down, drag-out fight between the boys. No one was hurt and it appeared to simply be a display of posturing on a dramatic scale, fortunately, and it was actually quite fascinating to see. The question it raised for us, though, is this: how do you tell who "won", if there is such a thing?</p>

<p>We had a bunch of people over for Matt's birthday and his mom and my sister had just come out with me to give some feed to the boys. Cinnamon mows through his handfuls of feed so quickly that he spills more pellets than he actually eats, and every time now he's taken to cleaning up his mess for several minutes after we're done, hoovering up pellets from the barn floor or the pasture (wherever we've managed to feed them). </p>]]></description>
         <link>http://www.hellchick.net/mtlog/2009/09/our_alpacas_ufc_fight_night.php</link>
         <guid>http://www.hellchick.net/mtlog/2009/09/our_alpacas_ufc_fight_night.php</guid>
         <category>alpacas</category>
         <pubDate>Wed, 02 Sep 2009 23:43:22 -0600</pubDate>
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            <item>
         <title>On A Rational Discussion of Health Care Reform</title>
         <description><![CDATA[<p><i>Fresh Air</i> on NPR is one of my favorite programs, and host Terri Gross has been doing a series of interviews with knowledgeable, intelligent people on all sides of the debate on health care reform and, more specifically, the actual legislation being proposed. One part of the series in particular struck me as one of the most informed, rational, and even-handed discussions of what is actually being discussed and worked on by the legislation: <a href="http://www.npr.org/templates/story/story.php?storyId=106659971" target="_blank">an interview with Jonathan Cohn, author of <i>Sick</i></a>.</p>

<p>Every media outlet has its bias and NPR is no exception, but if the site goes against your political grain and you can get past that you'll be rewarded with a broadcast that said more about the proposed health care legislation than all of the town halls combined, and with none of the distasteful and shameful theatrics that townhall attendees and political talking heads on both sides of the spectrum seem bent on engaging in. </p>]]></description>
         <link>http://www.hellchick.net/mtlog/2009/08/on_a_rational_discussion_of_he.php</link>
         <guid>http://www.hellchick.net/mtlog/2009/08/on_a_rational_discussion_of_he.php</guid>
         <category>rant</category>
         <pubDate>Wed, 19 Aug 2009 14:20:58 -0600</pubDate>
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            <item>
         <title>our alpacas: their personalities</title>
         <description><![CDATA[<p>I've always enjoyed being a student of animal behavior. To me, having two cats in the house is more than having a couple of companions who like to shed and get underfoot, it's also having a mini animal behavioral lab right there to study every day. I'm fascinated with Cesar Milan's books and his astute observations of the canine condition. So in addition to the main reasons, having alpacas is yet another way to study the myriad ways that animals behave with both us and with one another.</p>]]></description>
         <link>http://www.hellchick.net/mtlog/2009/08/our_alpacas_their_personalitie.php</link>
         <guid>http://www.hellchick.net/mtlog/2009/08/our_alpacas_their_personalitie.php</guid>
         <category>alpacas</category>
         <pubDate>Mon, 03 Aug 2009 11:37:57 -0600</pubDate>
      </item>
            <item>
         <title>yes, they are alpacas</title>
         <description><![CDATA[<p>Two Saturdays ago I finally realized my long-time goal of becoming some kind of crazy fiber baron, someone who controlled the entire means of fiber production from the top down in my clenched, capitalist fist: I got my own alpacas.</p>

<p>There are three of them -- Cinnamon, Benz, and Silverton -- and they are completely adorable as alpacas are wont to be. Those of you who've been following our progress on Facebook already know their origin story, so you can feel free to skip a bit. But for those that don't, we got them from Don and Jody Stanwyck of <a href="http://www.fleecefields.com">Jo's Fleece Fields</a>, who've gone above and beyond the call of duty in helping us prepare to be first-time alpaca owners. I'd read and researched for years but the time had finally come to actually <i>get</i> alpacas, because the only way I was going to learn any more was by actually owning them.</p>]]></description>
         <link>http://www.hellchick.net/mtlog/2009/07/yes_they_are_alpacas.php</link>
         <guid>http://www.hellchick.net/mtlog/2009/07/yes_they_are_alpacas.php</guid>
         <category>knitting</category>
         <pubDate>Tue, 21 Jul 2009 11:41:36 -0600</pubDate>
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            <item>
         <title>Good UI Principles: PC to Console, Console to PC</title>
         <description><![CDATA[<p>The days of the PC-only game developer are about as alive as the days of the dinosaurs -- if you're a PC-only game developer these days, the chances are good that you're making casual games, not full-on triple-A shooter or RPG titles. Even RTS games, the genre with devotees that cling doggedly to the "PC is the only viable platform for RTS!" mantra, have transformed with the recent release of <i>Halo Wars</i> by Ensemble.</p>

<p>And that brings us to today's Good UI Principle:</p>

<blockquote><b>Principle 1: It is far easier and cheaper to develop a multi-platform UI for the console version first and use it as the basis for the PC version than it is to develop the UI for the PC version and back-develop it for the console version.

<p>Principle 2: In the era of multi-platform (and thus multi-input-device) games, UI coding language and algorithms need to be changed from language that uses words like "mouseover" and "rollouts" to "on-actions", "on-exits", and "on-selects."</b></blockquote></p>]]></description>
         <link>http://www.hellchick.net/mtlog/2009/02/good_ui_principles_pc_to_conso.php</link>
         <guid>http://www.hellchick.net/mtlog/2009/02/good_ui_principles_pc_to_conso.php</guid>
         <category>UI</category>
         <pubDate>Fri, 20 Feb 2009 00:53:47 -0600</pubDate>
      </item>
            <item>
         <title>Good UI Principles 2b: More Info Is Not Good Info</title>
         <description><![CDATA[<p>Okay, I admit that I've only just started these essays and I've already blatantly lied to you. Not only did I not post my first one over the weekend like I promised, I'm also doing a bait and switch on the topic. Instead of talking about the development path between console and PC UI first, there's something that came up in conversation today that I'd rather devote the first entry to, and its position on my list is 2b (because it kind of dovetails into a couple of other points I had made earlier on my list). Here's the tenet:</p>

<blockquote><b>Giving the player all information at all times is not only not advantageous, but actively damaging to the game experience. </b></blockquote>

<p>It's a subpoint on my list because it dovetails into a larger point, which is that a UI's job is to present only the information you need when you actually need it, and that information shouldn't crowd your screen at any other time. </p>]]></description>
         <link>http://www.hellchick.net/mtlog/2008/11/good_ui_principles_2b_more_inf.php</link>
         <guid>http://www.hellchick.net/mtlog/2008/11/good_ui_principles_2b_more_inf.php</guid>
         <category>UI</category>
         <pubDate>Wed, 26 Nov 2008 01:16:38 -0600</pubDate>
      </item>
            <item>
         <title>Good UI Principles: The Intro</title>
         <description><![CDATA[<p>I've spent the last five years of my game industry career making user interfaces for games of many types -- PC games, console games, games that ship on PC and multiple console platforms, first-person shooters, third-person action games, and strategy action games. And I spent the five years prior to that working in areas of game development that touched heavily on the user interface experience -- web design for some of the largest game web sites on the net, marketing materials for games, and more. </p>

<p>I've learned a lot over those many years, and about a year ago I decided it would be kind of cool to keep track of the things I've learned about UI design and the user experience in games in some kind of list. The list has since grown to include about twenty items so far and as long as I work in UI I can only assume that the list will continue to grow. I've taken to calling the list "Good UI Principles" and I've decided it would be a great idea to start expanding on each one of the items in my list in a collection of blog essays because discussion about good UI design is surprisingly hard to find. As to whether or not I'll actually contribute anything to a discussion about <i>good</i> UI design remains to be seen, but hey, what's the harm in trying?</p>]]></description>
         <link>http://www.hellchick.net/mtlog/2008/11/good_ui_principles_the_intro.php</link>
         <guid>http://www.hellchick.net/mtlog/2008/11/good_ui_principles_the_intro.php</guid>
         <category>UI</category>
         <pubDate>Fri, 21 Nov 2008 14:51:35 -0600</pubDate>
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            <item>
         <title>UI, Entropy, and the Tipping Point</title>
         <description><![CDATA[<p>I've been designing user interfaces for games for about five years now, and one of the things I decided to do about a year ago was to keep a list of "good UI principles," those things that people in other positions in the game industry often don't understand or realize about game UI development. This week I discovered one, what felt like a very important and revelatory one, and realized that it deserved more than just a two-line blurb in my text document.</p>

<p>For the past few months I've been working on the UI for <a href="http://www.demigodthegame.com" target="_blank">Demigod</a> (and by the way, we released the first <a href="http://www.shacknews.com/onearticle.x/53856" target="_blank">official trailer</a> today) and we reached a point a couple of weeks ago in which the UI needed a complete overhaul. The other leads on the project were worried about how I'd take this because they knew they were essentially telling me, "we're sorry, but you have to completely redo this, it doesn't fit with the game now." After discussing what changes we wanted to make one of the leads asked me worriedly, "are you okay with this? I mean, we're basically redoing everything." And when I said yes, explaining that this always happens in UI because there's a point you reach at which it just sort of...well, <i>happens</i>, he said, "it does? So what are we doing wrong, then?" Speaking in the broad, industry-wide sense of the word <i>we</i>.</p>]]></description>
         <link>http://www.hellchick.net/mtlog/2008/07/ui_entropy_and_the_tipping_poi.php</link>
         <guid>http://www.hellchick.net/mtlog/2008/07/ui_entropy_and_the_tipping_poi.php</guid>
         <category>gaming</category>
         <pubDate>Fri, 25 Jul 2008 00:46:54 -0600</pubDate>
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            <item>
         <title>see the belly...in person</title>
         <description><![CDATA[<p>Not too long after diving into American Tribal Style belly dance, I'd decided that I liked it so much that it was going to be my new goal to be good enough, by the end of the year, to join a troupe.</p>

<p>It looks like I made that goal -- earlier that I thought, even -- because my belly dance instructor has asked me to join her troupe, <a href="http://www.skindeepstudios.net" parent="_blank">Skin Deep</a>. I guess this means I'm a real belly dancer now. </p>

<p>It seemed that as soon as I joined the troupe we started getting a slew of performance dates alongside Skin Deep's student troupe, and since I've got a lot of family and friends local to the area, I thought it would be useful to point out where we're performing.</p>]]></description>
         <link>http://www.hellchick.net/mtlog/2008/07/see_the_bellyin_person.php</link>
         <guid>http://www.hellchick.net/mtlog/2008/07/see_the_bellyin_person.php</guid>
         <category>bellydance</category>
         <pubDate>Wed, 09 Jul 2008 01:00:04 -0600</pubDate>
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            <item>
         <title>all in the belly</title>
         <description><![CDATA[<p>I always thought dancing was, well...kind of <i>stupid</i>, to be perfectly honest with you. I probably thought this because, when the Great Dice in the Sky were rolled for me, all of the points for "rhythm" were put into playing instruments and there were none left over for the body. Watching me dance has probably always been less enjoyable than a trip to the dentist without novocaine. </p>

<p>But all of that has changed, my friend! On a complete whim last year I decided I was going to try belly dancing. I figured if there was any kind of dance I might have a remote chance of being decent at it would be something that utilized my more than ample junk in the trunk. Sure, they call it <i>belly</i> dancing, but that turns out to be a bit of a misnomer.</p>]]></description>
         <link>http://www.hellchick.net/mtlog/2008/03/all_in_the_belly.php</link>
         <guid>http://www.hellchick.net/mtlog/2008/03/all_in_the_belly.php</guid>
         <category>Stuff</category>
         <pubDate>Tue, 18 Mar 2008 23:48:10 -0600</pubDate>
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            <item>
         <title>holy crap, i&apos;m alive</title>
         <description><![CDATA[<p>I've been wracking my brain trying to come up with an entertaining explanation as to why there's been no updates to the site in the last couple of months -- that I'd been asked to start an orphanage in the Congo; that I'd been told I'm the long lost and last living descendant of Scottish royalty and must take my place as the heir to the throne of Castle Lochbaron McCrankledoor. But in the end I decided that the truth was still pretty entertaining: I've taken a job in Washington state and have spent the last couple months moving, settling in, visiting family, and more.</p>]]></description>
         <link>http://www.hellchick.net/mtlog/2007/09/holy_crap_im_alive.php</link>
         <guid>http://www.hellchick.net/mtlog/2007/09/holy_crap_im_alive.php</guid>
         <category></category>
         <pubDate>Tue, 18 Sep 2007 01:07:28 -0600</pubDate>
      </item>
            <item>
         <title>women don&apos;t want to be spaceships</title>
         <description><![CDATA[<p>What do women want in a game? What they don't want, Magnus Bergsson of <i>EVE Online</i> developer CCP says, is to be spaceships. <a href="http://www.eurogamer.net/article.php?article_id=77251" target="_blank">They want to be people</a>, he said in a recent interview.</p>

<p>If you're an atypical gaming female like me, it's easy to let a knee-jerk reaction get the best of you and make you want to call him a misogynist or sexist, but if you have that reaction then you need to remember one thing: Magnus Bergsson isn't talking about <i>you</i>. He's talking about your average woman, and you know what? He's right.</p>]]></description>
         <link>http://www.hellchick.net/mtlog/2007/06/women_dont_want_to_be_spaceshi.php</link>
         <guid>http://www.hellchick.net/mtlog/2007/06/women_dont_want_to_be_spaceshi.php</guid>
         <category>gaming</category>
         <pubDate>Tue, 05 Jun 2007 23:22:15 -0600</pubDate>
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            <item>
         <title>that&apos;s right, I AM a bad ass.</title>
         <description><![CDATA[<p>Despite the fact that my picture graces the bulletin boards of every post office across the United States, my friend <a href="http://www.twisted-strand.com" target="_blank">Matt</a> saw fit to take me to a shooting range in which high-powered explosive weapons would be placed into my hands and I would be allowed -- nay, <i>encouraged</i> -- to fire them with willful abandon.  </p>

<p>This isn't entirely new to me. Back in high school I was in Marine Corps. Junior ROTC where I was not only a good shot on the air rifle team (I had a sharpshooter medal), but I was able to spend a week in full immersion at Parris Island, Marine Corps. boot camp. Part of the boot camp experience was the M-16 rifle course, and I'm proud to say that I didn't do too badly, but that experience is a distant memory...</p>]]></description>
         <link>http://www.hellchick.net/mtlog/2007/06/thats_right_i_am_a_bad_ass.php</link>
         <guid>http://www.hellchick.net/mtlog/2007/06/thats_right_i_am_a_bad_ass.php</guid>
         <category>Stuff</category>
         <pubDate>Sun, 03 Jun 2007 22:07:40 -0600</pubDate>
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