First, Richard Cobbett has written a side-splitting article that will teach anyone how to write the perfect article about women and video games. If you aren't aware, the consummate article about women in video games is one of the most popular cliches in gaming journalism, and I can't say that I haven't committed some of those cliches myself when I was in gaming journalism. I believe the subject of women who play video games, why they do, and what they look for in a video game as opposed to men is still an interesting subject, but it's very difficult to write about it without reducing it to a page of tired and rehashed bullet points that include Lara Croft, men playing a female avatar for a day in an MMORPG, and how women -- as if we're one amorphous blob of conformity -- want heavy social interaction in their games. Richard Cobbett highlights all of these in his great satirical article.
Recently I was approached by a friend at GameSpy that I used to work with; he and I had talked in the past about a good regular column about gaming and women in games done right, and he recently asked me if I was interested in doing it and if I'd do a sample article for them. To be honest, I've been struggling with writing something that doesn't fit the cliches. I'm still trying to decide what kind of article would fit into such a column that I'd be happy with writing. My feeling is that there's value in an article that discusses video games from a woman's perspective. I do believe that while all women are different -- as Hellchick I, along with Stevie "Killcreek" Case and a few others, have been the token female first-person shooter gamer examples of women who don't fit the assumption of what women want out of video games -- there are some very interesting sociological areas of discussion having to do with gender and video games. How to explore these in a regular column without being a qualified sociologist myself is the trick; I don't want to just write a regular column about what games I'm currently playing.
The other thing I wanted to mention is the cool gaming bracelet featured in the picture above. A friend at work saw this charm bracelet featured on Girlz Gaming House -- the charms are weapons from Quake 4, the game we made at Raven. A bunch of us loved it. It turns out that the web site was having a contest and these were the prizes, so I entered, and apparently a couple of other colleagues did, too. And the shameful thing is that I pulled out all the stops -- I namedropped like a shameless hussy, including "Hellchick" and "Raven Software" and "We made Quake 4" in my contest entry.
The guy running the site wrote all three of us from Raven who entered and said that he'd be happy to just send us some bracelets. We got them the other day and they're fantastic! I'm planning to put mine proudly on my purse.
HA!
You've hit on one of my favorite topics - girls and gaming. I bought an issue of PC Gamer at the grocery store the other day, and was asked by the girl bagging my groceries who the mag was for. When I told her it was me, the person behind me in line, the cashier and the girl all looked at me in silence for a second - they were surprised! Then the girl and I had a very animated conversation about our fave games, etc. It makes me crazy that there is such narrow perceptions on who plays games, and why...
BTW, I am an under-30 professional in health care and I just LOOOVE to blow stuff up in games. Go figure.
If you ever want to talk more about doing an article, write to me. I would love to help.
Posted by: kelly | June 10, 2006 10:55 AM
i must be the only gaming GUY who doesn't get what's up with this. My mom got me in to computers/games, me & my sisters played all the time & at college everybody had a ball playing Quake1/2. I ust don't get what's so stange (to most players/writers/companies/etc) about girl gamers. I was raised by one!
I'm probley the only guy who bought games made by Roberta Willams because, fankly, her games kicked ass (well, honestly, almsot everything from Sierra back them did!)
Posted by: The Happy Friar | June 12, 2006 11:11 AM