helliciousgames
Years ago I was a college student getting my degree in astronomy and astrophysics. My career track changed a bit, and instead of going on to graduate school to get my Ph.D. I got my bachelor's desgree in astrophysics and then went into the game industry.
I work for
Gas Powered Games, a game developer in Redmond, Washington. I'm a GUI designer, which means I work on the interfaces for the games we make. Prior to that I worked for
Raven Software as a technical artist, doing mostly UI work but occasionally working on some special effects.
Before that I was an online marketing consultant for
Activision, one of the largest video game publishers in the industry. I handled online marketing and relations for the hardcore titles -- games like id Software's
DOOM 3 and
Return to Castle Wolfenstein and Raven Software's
Soldier of Fortune series. Prior to becoming a consultant for Activision, I worked for
GameSpy as the director of their largest web site (
PlanetQuake) and then as the action genre producer. I'm also a contributing author on
The gmax Bible.
But aside from my work, games are also my hobby.
helliciousmodels
Paul Steed (formerly of
id Software) and Kenneth Scott (still at id Software) both took the time to create an original Quake III "Hellchick" model for me. doc rob did the animations for her, and you can check her out at
doc rob's site.
Shortly after we finished
Quake 4 at Raven, artist and friend
Paul Richards decided to concept a Quake 4 version of the Hellchick model and called her
Hellchick 2.0 -- his concept sketches are available
at his site. She's bad ass, isn't she? A community modeler is currently making the actual game model. More updates to follow as progress is made.
helliciousvoice
I occasionally have provided female voice work for the mod community -- if you've played
Action Quake 2,
Action Half-Life,
Urban Terror or many other mods, you might have heard me. I also do voices for female models, maps, and even just some voice-overs for community movies or intros. I used to run a site dedicated to all of this and providing additional files and forums on PlanetQuake called
vox feminae, which still has some articles available written by people in the gaming sound industry.
helliciousmods
In my spare time I sometimes work on maps for Quake III-engine games. A while back I started a Quake 3 mod to teach myself some C programming called
Detonator. The mod's been collecting a little dust as I haven't had much time anymore to work on it, but at some point I'll probably revisit the idea. I'm doing all of the coding and some of the mapping while my friend
Allaya has been working on the modeling.