Years ago I was a college student getting my degree in astronomy and astrophysics. My career track changed a bit, and instead of going on to graduate school to get my Ph.D. I got my bachelor's desgree in astrophysics and then went into the game industry.
I work for Gas Powered Games
, a game developer in Redmond, Washington. I'm a GUI designer, which means I work on the interfaces for the games we make. Prior to that I worked for Raven Software
as a technical artist, doing mostly UI work but occasionally working on some special effects.
Before that I was an online marketing consultant for Activision
, one of the largest video game publishers in the industry. I handled online marketing and relations for the hardcore titles -- games like id Software's DOOM 3
and Return to Castle Wolfenstein
and Raven Software's Soldier of Fortune
series. Prior to becoming a consultant for Activision, I worked for GameSpy
as the director of their largest web site (PlanetQuake
) and then as the action genre producer. I'm also a contributing author on The gmax Bible
But aside from my work, games are also my hobby.
Paul Steed (formerly of id Software
) and Kenneth Scott (still at id Software) both took the time to create an original Quake III "Hellchick" model for me. doc rob did the animations for her, and you can check her out at doc rob's site
Shortly after we finished Quake 4
at Raven, artist and friend Paul Richards
decided to concept a Quake 4 version of the Hellchick model and called her
Hellchick 2.0 -- his concept sketches are available at his site
. She's bad ass, isn't she? A community modeler is currently making the actual game model. More updates to follow as progress is made.
I occasionally have provided female voice work for the mod community -- if you've played Action Quake 2
, Action Half-Life
, Urban Terror
or many other mods, you might have heard me. I also do voices for female models, maps, and even just some voice-overs for community movies or intros. I used to run a site dedicated to all of this and providing additional files and forums on PlanetQuake called vox feminae
, which still has some articles available written by people in the gaming sound industry.
In my spare time I sometimes work on maps for Quake III-engine games. A while back I started a Quake 3 mod to teach myself some C programming called Detonator
. The mod's been collecting a little dust as I haven't had much time anymore to work on it, but at some point I'll probably revisit the idea. I'm doing all of the coding and some of the mapping while my friend Allaya
has been working on the modeling.